Archive for 2007
Animal Crossing
Monday, November 19th, 2007
Never expected something from YTMND to put a lump in my throat. Click to play:
Posted in games | No Comments »
Not an iPhone review
Wednesday, November 14th, 2007
There are enough of them already. I just wanted to talk about two interesting things.
Interesting thing one
The dictionary is superb. See I predict a pint on the marvellous GrammarBlog. As I think Peter Morville commented previously, I think one of the most intelligent and thoughtful touches Apple added was to have swear words included by default. We all know they’re the first thing we add. Followed by their variants, with and without capital letters. Apple chose to admit we’re all grown ups. Bravo.
Interesting thing two
When people found out I was planning to buy one, some secret global pact to dissuade me was apparently signed. Every damn person had a negative opinion to share, and believe me, I heard them all. But isn’t it only 8GB? Get a Nokia N95 instead, it’s got a better camera. Yeah, but it’s not meant to be very good as a phone, you know? Isn’t it really expensive? Have you seen the latest [insert mediocre LG clone here]?
Two thoughts: a) fuck off – I’ll buy what I like, and b) why did this particular handset cause such a reaction? I’ve certainly never had it with other handsets, and I’ve usually purchased at the upper end of the bleeding edge of early adoption.
Now, as a smart and pithy blogger I ought to have an answer and sum it up in a neat soundbite at the end. Except I really don’t get it. Jealousy? Too childish. Genuine concern that I’d buy a lemon? Nope, don’t think that’s it. Genuinely stumped, although I expect people get similar reactions when they buy their first Mercedes, for some reason. Might have to wait a few years to see if I’m right.
Posted in mobile | No Comments »
November links
Monday, November 12th, 2007
Stop, filler time.
- How To Be Ugly – the rise of New Brutalism in design
- Google v Yahoo homepages over the last ten years
- Why percentages don’t add up – which is scarier: a medical procedure with a 95% survival rate, or one that kills 1 in 20 people?
- Spam One-Liners – “experiments in hand lettering… an ongoing series based on spam subject lines in my mailbox” (see below)
- The Red Rings Of Death t-shirt – Xbox 360s as HAL
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Busy
Sunday, November 4th, 2007
It’s no great surprise that my blogging frequency is inversely proportional to how busy I am. It’s not yet reached the stage where I’m staying horribly late and regretting my life, but it’s certainly at the stage where, when I get home, I tend to want to stay offline and decompress. Normally with my Benko Gambit book.
Just a little rant until I get my energy back: new Tube map.
Well, the new London Overground is in, in a fetching and distracting orange, North Greenwich is now apparently sponsored by O2, and Transport for London have helpfully clarified where one might find St. Pancras International (it’s at King’s Cross St. Pancras). Also, of course, we have the new Heathrow Terminal 5 under construction, for which trains will have to reverse from Terminals 1, 2 and 3. Plenty more on why it’s horrid on Diamond Geezer’s blog.
Lots more I want to comment on, but for now I must prepare for another busy day. In the meantime, feel free to play through my first competitive game of chess in ten years: A Fraser – C Bowles, London League Div 4 [pdf]
Posted in design | No Comments »
Oktoberlinkfest
Saturday, October 20th, 2007
- Bernie’s better beginner’s guide to photography
- A little visual perspective on the $87 billion being spent on Iraq – or ‘big numbers – just how big are they?’
- How does it feel to die? – fascinting if morbid New Scientist article
- I just discovered this hilarious comic strip called Garfield and Conceptual terrorists encase Sears Tower in Jell-o – The Onion, of course
Posted in links | No Comments »
Comics and personas
Sunday, October 14th, 2007
Inspired by Rebekah Sedaca’s Boxes and Arrows post, some workmates and I took a social day out learn the art of comic drawing. I can barely remember the last time I attempted to draw anything ‘for real’ – it’s long been something I’ve decided I couldn’t (and therefore shouldn’t) do.
And, well, I’m still not hugely talented, but I must admit I surprised myself. Somewhere, previously untapped, is a minimalist and amateurish style that I appear to have plagiarised from Julian Opie and John Porcellino.
Of course it was a very fun day, but it’s also not entirely frivolous. Let me explain.
Scott McCloud talks about closure being an important part of the appeal of comics. We see faces in all kinds of inanimate objects: plug sockets, houses, fishsticks – this is an effect called pareidolia. Even the simplest of structures are recognisable: two dots and a line.
But this face obviously lacks detail, state and emotion. So we interpolate these; in effect we fill in the gaps with our selves. In this way it’s possible for us to relate more to a stick figure than a highly-detailed 3D rendering.

And this empathy is precisely what User Experience folks try to achieve with personas.
Now, honestly, I think some people go too far with personas. I’ve heard tales of UX people dressing up as their personas, adopting their accents and basically acting them out over the course of a day. I’ve heard of people decorating entire rooms with the artifacts of the personas’ lives: “Bob’s room” etc.
If you have time to do all that then you’re clearly not busy enough – get on with your wireframes! (Although must confess I do actually like the idea of lifesize cardboard cutouts to take to meetings.)
Comics can be much quicker, particularly if you spend a bit of time up front to create a character sheet, showing how to draw them, what clothes they wear, what their regular scenarios are like. Using these prefab elements, we can knock up a quick storyboard in 10 minutes before a meeting. And the comic can act as the agenda: “Here’s the scenario we need to design a solution for” or “User tests show the following reaction to X. What can we do to improve it?”.
But we’ll see. There’ll be some people who ‘get it’ right away, and some who think we’re just faffing around with cartoons. If nothing else, at least I know I can now draw a passable female arse.
Tags: comics, personas, userexperience, drawing
Posted in creativity, design, psychology, user experience | No Comments »
Chess is officially difficult
Thursday, October 11th, 2007
I’ve started to play chess again. And wow, they’ve made it lots harder since I’ve been away. I’m putting it down to my more open brain. Yup. Remind me to write about my strange left-brain-to-right-brain conversion some day; there can’t be many designers with Physics degrees.
There doesn’t seem to be a great lot of advice for people who know their fundamentals but need to shake off the rust. So I’ve had to make my own tiny training list:
- Remind myself of some basic tactics to get my eye in
- Brush off a couple of sharp but not overly theoretical openings – I’m thinking Sicilian (Sveshnikov as Black, Morra Gambit as White), Benko Gambit against 1. d4, or maybe Dutch Leningrad.
- Finally understand the endgame (my eternal weakness)
- Most importantly, play lots.
As a kid I played a fair bit but spent a long time doing what I thought was studying – playing through games, nodding sagely at nice-looking moves, but never really putting the graft in to improve. Can’t say that I’ll put in the graft this time either (I’m hugely busy, and it’s not likely to ease off) so I think my only chances of making any sensible progress are by playing, not worrying about my grade, and learning from my mistakes.
In retrospect, I think that’s why I never progressed the way I should have as a kid: my grade sat around 80-90 and never accelerated like most juniors. Too much trying to get better, not enough playing for the love of the game. Bit like this blog, recently…
Posted in games | No Comments »
In Rainbows
Monday, October 1st, 2007
It’s very late and as such I’ve yet to work out how important an announcement this is. Hasn’t even hit Digg yet.
Radiohead have a new album coming out. In ten days. No pre-release hype, no PR, no Letterman appearances. No surprise there. The surprise? You choose the price.

You could say this is something that only rich bands can afford to do. Possibly. But there’s definitely the nagging feeling in my mind that this is the one of the biggest nails yet in the coffin of the old industry.
Posted in music, web | No Comments »



