dConstruct 09 in review
7 September 09
After you build forty or fifty websites there really isn’t any magic in it.
dConstruct’s comfortable niche as the thinking person’s web conference was quickly disrupted by Adam Greenfield’s early remarks. Decrying web and UX design is a risky strategy in a room made largely of web designers and developers, yet it was a thought entirely consistent with our theme of Designing For Tomorrow. The phrase wrapped topics that have been of recent interest to us Clearlefties: ubicomp, gestural interfaces, networked devices and what lies beyond our familiar digital horizons.

Adam led us into a world where information is omnipresent and persistent, where actions stick to identities and the presentation of self is a largely forgotten luxury. A world where objects become services, shared not owned, implies a post-capitalist swing perhaps alluded to by recent economic events. As a recent and voracious reader of Everyware, I was thrilled by Adam’s talk. I’m sure the imminent podcast will reward careful re-evaluation.
Mike Migurksi provided a practical counterpoint with a case history of Stamen’s information design work, with subsequent colour commentary by Ben Cerveny. Ben’s dense, rapid idea stream was perhaps a step too far after such an analytical opening; although Stamen’s work is undeniably excellent, many felt a gap between the metaphysics and the design output, and some of Ben’s more elaborate statements seemed hard to grasp.
Brian Fling explored the mobile field with characteristic flair and pace. Focusing on the future lives of the post-millenials native to the digital age, Brian proposed that history will judge the mobile (and the iPhone in particular) as the flying car we have been waiting for. We are living through a second industrial revolution, based on the portable, personal power of bringing people closer through technology.
Next up, an elaborate Gaia theory of sci-fi and interaction from Nathan Shedroff and Chris Noessel. In an entertaining presentation, the over-used Minority Report example was only (multi)touched upon once, and Jurassic Park’s ridiculous UNIX scene was rightly used for cheap laughs. Of particular interest was the pair’s evidence that anthropomorphism can exist at non-visual levels (consider R2D2′s bleeps and Amazon 1-click servant), although, like Ben before, some other claims seemed rather hazier.
Robin Hunicke, known for her work on “the Maslow’s Hierarchy game known as The Sims”, unfortunately alienated her audience with a spoiler (albeit well meaning) for a film still on general release, and struggled to recover favour. Her West Coast bubbliness sat awkwardly at odds with her academic subject matter, which was coincidentally recapped by August De Los Reyes. Any Microsoft speaker knows he has an uphill battle to win over a sceptical audience; fortunately August’s self-deprecating humour was an instant hit. We imbue objects with intelligence (slide rules, other technological tools), so why not emotion too? Heartbroken families insist on the repair, not replacement, of their Roombas – can we conjure similarly powerful dynamics in the systems we create? August closed with Office Labs’ concept video, a surprisingly rousing vision that raised hairs on necks across the Dome.
The stage was set for a wonderful denouement from Russell Davies, who produced a performance straight from the traditions of British music hall. Russell predicted that digital buildings will give us “Blade Runner brought to you by the makers of Cillit Bang”, and that as technology matures the only way we will escape cliché is to redomain, appropriating ideas from other fields. Russell provided a marvellous reminder that, despite the intelligent contributions of the day, as an industry we are prone to hubris. We’d be daft to disregard the marvellous infrastructure our media predecessors have created.
At its best, the fifth dConstruct was simply outstanding. In its rare low points, it disappointed. As such, it’s at a crossroads. The trend has certainly been cerebral, and this year’s theme certainly encouraged abstract exploration. Early feedback says our audience is happy with this, and that the differentiation from other conferences is an important part of dConstruct’s appeal. Yet there’s always a danger of vanishing into pretension, and the conference must of course appeal to 700+ attendees.
I’m sure Clearleft won’t be taking any snap decisions. dConstruct has become part of the fabric of our company and hopefully the annual schedule, and, in line with our chosen theme for the year, we’ll be thinking carefully about what happens next. I’d love to hear your thoughts on the day and your preferred direction for dConstruct 2010.
Photos: Matt Biddulph, FriiSpray, Tom Jenkins.
5 comments on dConstruct 09 in review
-
Rebecca Cottrell on 7 September 09:
Cennydd, nice write-up.
I felt I got a lot out of the talks. I don’t think it’s strictly about the talk’s content … Russell Davies presented big ideas in a way that was accessible, witty, and very funny. People want to be educated, inspired, and entertained; I felt dConstruct hit a good balance this year.
‘Designing for tomorrow’ hinted that there’s a lot more to UX than websites … there’s mobile. There’s a whole city. There’s stuff under the surface.
Looking forward to the next one.
Rebecca
P.S.
Are you going to post the copious notes I saw you typing up? I hope so! -
Richard Rutter on 8 September 09:
Great write-up Cennydd. Yes, we have some thinking to do about next year. We certainly can’t get any *more* cerebral, but as you say those there I think appreciated that it wasn’t the usual faces or subject matter. That said it might be nice to get some practicality in next year, perhaps a little closer to last year, cf. Josh Porter’s presentation which was both theoretical and applicable.
-
Matt on 9 September 09:
Nice write-up. Perhaps against the majoirty view I found Fling’s talk by far the least satisfying, with the sci-fi talk a close second. Both made weak points, and privileged style over content I thought. But they *did* bridge the theme with things that were familiar to the majority of the crowd – which some of my favourite speakers perhaps did not – thinking that many people had a grounding in what was going on in games / product / ubicomp etc.
My theory is that I think because the discourse in Europe and the UK around post-screen, post-digital, mobile ubiquitous computing has been going for quite a while, and is noticeably vibrant compared to that in the states.
Web-developers in the UK however are probably following the US-centric discourse about web standards, flash, microformats and (I don’t mean this in a bad way, honest) other more practical ‘minutiae’.
Russell’s presentation showed that we’re pioneering here with practical projects like newspaperclub and grassroots movements like the arduino hacking community, August and Adam were/are based in Europe, and have worked for a long time with industrial designers.
I’m very pleased dConstruct has got away from people showing slides of microformat code – and I hope it pursues this course next year – but it has to bring it’s existing constituency with it – I think you’re right that sometimes the conceptual-strain was noticeable this year.
-
Matt King on 9 September 09:
Excellent observations Cennydd. I have to say it was the atypical choice of speakers and subject matters that convinced me to get my ticket this year. After a couple of years of FOWD’s practicality (and that’s not at all meant negatively), dConstruct seemed like a pleasant departure that may get me thinking a little differently – it didn’t disappoint. Although there was little in the way of direct correlation with web design and development, it was all there on a more abstracted level. Like in practical everyday work, it’s easy to get bogged down by the way we construct our designs rather than concerning ourselves why something was a good idea in the first place.
comments
comment