I blame the designer
8 December 09
[In which Cennydd has a downright sense of humour failure over a silly web comic.]
Here’s an excerpt of a comic that recently did the rounds in the web design community.

You know what? I’m tired of this attitude.
Clients From Hell is admittedly pretty funny. Sometimes clients say stupid things; but hey, so do designers. I’ve said lots of them myself. But this sort of thing is different. It’s not an amusingly misguided email. Rather, it epitomises a harmful arrogance and entitlement that pervades the design community. It carries a bitter subtext that clients are idiots with no design skill, and it’s a designer’s duty to disempower them by any means possible.
And I’m tired of it. Of course clients aren’t skilled designers; that’s why they had the foresight to hire us. But you know what? They know business. They’re as passionate, committed and talented as anyone. Many of them put their livelihoods on the line to make the web happen. And let’s be blunt: they also pay our salaries.
If a web design project goes to hell this way, I usually blame the designer. He wasn’t skillful enough to make the situation work. He didn’t provide the force of argument required, couldn’t handle the politics, or couldn’t convince the client of the value of good design. On the rare occasion when the relationship with a client goes entirely rotten, the designer should end the relationship gracefully rather than passive-aggressively working to rule.
Unconvinced? I suggest you read Scott McCloud’s excellent post about criticism and the equally insightful comment from Mike L:
“The most common misconception about criticism is that one has to be on a similar skill level as the creator in order to have a valid opinion. I read stuff from many different artists from many different disciplines who cannot abide ramblings of people that couldn’t compete with them in some way. If said person is not an artist, their opinion doesn’t matter. But isn’t art, all art about communication? And who is the artist generally trying to communicate with? … My #1 critic is someone who cannot draw at all. He tells me things I can’t see because I overthink them as an artist.”
(Oh, and here’s what ‘pop’ means.)
16 comments on I blame the designer
-
Paul Randall on 8 December 09:
I feel the same way. This was my tweet from last week:
“@clientsfh used to be funny, but now I fear it is just a place for arrogant designers to rant at ‘clueless’ clients. #rant”
I fear that by doing this, all they are doing is biting the hand that feeds them. Sooner all later, your clients will read you comments you made about them on Twitter. Be warned!
-
Brad C on 8 December 09:
Great points. As an aspiring web humorist I can say I’m definitely guilty of making the clients look dumber than they are for a joke. On one occasion I actually had a client ask a question and he finished by saying, “please don’t put me in your comic for asking this”. That was an eye opener for me. I would never do that, but he didn’t know that.
It’s one thing to vent and exaggerate, it’s another thing entirely to loathe the person who pays your bills. I don’t know the designer who made the comic personally but I bet there is some exaggeration for the sake of humor, you don’t become a good designer (like Mathew is) without being able to work well with people.
-
Kevin Mears on 8 December 09:
I guess it’s worth remembering that clients are users too. If we value the User Experience on the sites we build then we have a duty to acknowledge a variety of viewpoints and navigate a way through to an end product everyone can be proud of
I wonder if designers would be quite so amused by a client created site called ‘pretentious stuff designers say’?
-
Matt Hill on 8 January 10:
I agree that some of the client bashing happening on the web is getting out of hand. The Clients From Hell site was initially funny but now it’s depressing and embarrasing.
However, let us not forget that humour is also way of helping people deal with difficult situations and having an outlet for this sort of thing can be a good thing.
@Kevin: “I wonder if designers would be quite so amused by a client created site called ‘pretentious stuff designers say’?”
As a designer, I’d definitely find that funny! If we can’t laugh at ourselves then there’s probably something wrong with us.
-
Peter Gasston on 8 January 10:
I’m with Brad C on this; swapping tales of nightmare jobs or clients is done in every industry, and common experiences help people bond and, to a certain extent, learn.
As long as you don’t hold the opinion that your clients are below you and there’s no feedback worth paying attention to, I don’t think there’s anything wrong with having a laugh when the really bad stuff happens.
Business Guys on Business Trips is a site which takes the piss out of both client and creative – I’ve yet to see anyone getting the hump with it.
-
brian suda on 8 January 10:
It is also interesting to remember that sometimes quantitative results might also go against the grain of “good design”. I personally try to avoid link text that says “click here”. I’ve always taken the stance that links should be read alone and still make sense even when printed and things aren’t clickable. Although some A/B testing shows that the click through rate is much higher for text that blatantly says “click here”.
What is a designer suppose to do, bend to the numbers which generate the most conversion? Sometimes it’s not about quantity, but quality and that’s where an experienced domain expert excels over the “wisdom of mobs”.
-
Iain Hinchliffe on 8 January 10:
A group of User Experience folk at my workplace put our heads together on this topic back in 2006. I can’t say that we were able to put a lot into action from the thinking but here’s the diagram we concocted (or at least an early draft as I can’t find the finished version at the moment). http://tinyurl.com/y87b6ne (460kb PNG)
-
James on 8 January 10:
This bit resonated:
“…He didn’t provide the force of argument required, couldn’t handle the politics, or couldn’t convince the client of the value of good design.”
I like design work, but don’t spend the time needed to build a case strong enough to overcome the politics and win the argument – I want to make stuff, not be a lawyer. Also, “business people” are better at wrangling than me. I am quite good at ineffectual seething though…
-
Derek Pennycuff on 8 January 10:
i just discovered clients from hell (the tumblr, not the clients themselves) yesterday. i had many good chuckles but more than once i found myself thinking that i’d love to have a client like this.
“Those colors make my teeth hurt.” — that’s solid communication skills. i like that in a client.
“Can we just start over? Like, I mean, I’ll just pay you for new stuff?” — as long as the client is willing to pay for the new stuff (and one would assume adjust any relevant dates in the contract), why the hell not?
“We have figured out why only a few shop visitors buy: they have to agree to the terms and conditions during checkout. Please remove that.” — they’ve identified a problem, done some research, and suggested an improvement based on their understanding of user needs. the suggestion may be a bit short sighted (or maybe not, we lack the context to know if the terms and conditions are actually needed in this situation) but i bet a talented designer could convince this client to do a bit more research into the root cause of the problem and follow that up with some A/B testing to find an effective solution. within a few weeks you’ve shown a client how user centered design can translate into a fatter bottom line and the world is a better place.
-
Interaction » Seizing design opportunities and not blaming ourselves. on 8 January 10: [...] just stumbled across Cennydd’s post about ‘blaming the designer’, which somewhat reflects my work experiences in the past [...]
-
Francois Jordaan on 9 January 10:
Most designers I’ve worked with in the past had this problem: they considered the quality of their work self-evident, and were quick to blame the client if they didn’t like it. But if you look at it from a client’s perspective, the value of our work is anything but self-evident, and can seem awfully subjective. When I speak to people entering the UX profession, I emphasise that a key part of our role is to persuade.
Persuasion requires communication skills, and appealing to the intellect as much as the emotions of the client. And much of that is essentially explanation: articulating *why* a particular design is right. Too many designers don’t have the ability to articulate why a design is good. When I’m in design pitches, I always hear nebulous words like “sophisticated”, “contemporary”, “minimal”, “single-minded”, “balance”, “fun”, “stylish”, and so on. Rarely do I hear designers use the language of usability, information architecture and accessibility. (And I don’t mean just name-checking things like “intuitive” or “simple”, and I certainly don’t mean obscure UX jargon either.) These designers probably don’t read the same books, blogs, or go to the same conferences, as us.
Please note: I don’t want to tar all designers with the same brush. I know not all are like this. The user experience profession is partially to blame, and the way agencies are structured, both of which have often driven a wedge between graphic design (“creative”) and interaction design / IA / usability. That’s why I embrace the term “user experience” as it clearly straddles both.
That said, I have also experienced clients who, after expressing satisfaction with the designs throughout the specification process, will abruptly start backseat-driving at a very late stage. When impending deadlines can make it very hard not to agree. Which can be very demoralising. (And is probably not among “How to get the most out of your agency” tips in MBA courses.) So I couldn’t help but also enjoy the cartoon on that level.
-
Frank Wales on 9 January 10:
Whenever I’m frustrated by what a client says, such as the one who asked us to revise a user interface to remove the ‘unlucky’ colours, I remind myself of the old adage: “he, who pays the piper, calls the tune.”
-
Brian on 15 January 10:
You know, I think often times we as designers become too narcissistic about our work. I’ve learned that when you listen to the client up front and don’t try to ram things down their throat, you typically get a good end result. It doesn’t hurt to back up your ideas with experience either.
I think the web design goes to hell joke applies more readily to inexperienced web developers and designers. I know that I am generalizing, but as a professional, you need to learn to put your best foot forward by clearly communicating your service and abilities.
Once mutual respect is achieved with the client, you tend to get better results and your opinion is valued. If it’s not, I guess you can either choose to get paid and omit the site from your mind or you can choose not to deal with the stress of a tough to work with client.
-
Mr Bootle on 19 January 10:
I just got sent that same link _again_ and was so happy to see your post reiterating what I had been thinking all along… it’s not just their fault.
Needless to say, I have sent him this link. Cheers!
comments
comment