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	<title>Comments on: Map design in Modern Warfare 2</title>
	<atom:link href="http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/</link>
	<description>Digital product designer and writer</description>
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		<title>By: Cennydd Bowles</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-42330</link>
		<dc:creator>Cennydd Bowles</dc:creator>
		<pubDate>Thu, 30 Jun 2011 15:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-42330</guid>
		<description>Top quality comment, Anonymous. Way to raise the bar.</description>
		<content:encoded><![CDATA[<p>Top quality comment, Anonymous. Way to raise the bar.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-37735</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 04 Apr 2011 17:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-37735</guid>
		<description>some of these spots suck dick you die in mostly all of them so dont go there if your smart if your not then your as good as dead</description>
		<content:encoded><![CDATA[<p>some of these spots suck dick you die in mostly all of them so dont go there if your smart if your not then your as good as dead</p>
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	<item>
		<title>By: sammy</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-16512</link>
		<dc:creator>sammy</dc:creator>
		<pubDate>Sun, 21 Mar 2010 04:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-16512</guid>
		<description>thanks for the info and the pics. just finished MW2, helluva game. ridiculous design and graphics.</description>
		<content:encoded><![CDATA[<p>thanks for the info and the pics. just finished MW2, helluva game. ridiculous design and graphics.</p>
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	</item>
	<item>
		<title>By: Cennydd Bowles</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-16094</link>
		<dc:creator>Cennydd Bowles</dc:creator>
		<pubDate>Tue, 16 Mar 2010 02:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-16094</guid>
		<description>Hi Allan,

Thanks for dropping by. I&#039;m probably not best placed to offer help on designing new maps, since I&#039;m only a web designer and not particularly involved in the MW2 community. I&#039;d suggest asking around on the Infinity Ward forums (or other MW2 ones) and I&#039;m sure there would be some people able to help.

Best of luck with the design!

Cennydd</description>
		<content:encoded><![CDATA[<p>Hi Allan,</p>
<p>Thanks for dropping by. I&#8217;m probably not best placed to offer help on designing new maps, since I&#8217;m only a web designer and not particularly involved in the MW2 community. I&#8217;d suggest asking around on the Infinity Ward forums (or other MW2 ones) and I&#8217;m sure there would be some people able to help.</p>
<p>Best of luck with the design!</p>
<p>Cennydd</p>
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	<item>
		<title>By: allan shatford</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-16060</link>
		<dc:creator>allan shatford</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-16060</guid>
		<description>if you want to see it please e-mail me @ boy_allan10@hotmail.com</description>
		<content:encoded><![CDATA[<p>if you want to see it please e-mail me @ <a href="mailto:boy_allan10@hotmail.com">boy_allan10@hotmail.com</a></p>
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	<item>
		<title>By: allan shatford</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-16059</link>
		<dc:creator>allan shatford</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-16059</guid>
		<description>im just a kid so there not that good but i think alot of people would like it</description>
		<content:encoded><![CDATA[<p>im just a kid so there not that good but i think alot of people would like it</p>
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	<item>
		<title>By: allan shatford</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-16058</link>
		<dc:creator>allan shatford</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-16058</guid>
		<description>sorry my name didnt fully type</description>
		<content:encoded><![CDATA[<p>sorry my name didnt fully type</p>
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	<item>
		<title>By: alla</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-16057</link>
		<dc:creator>alla</dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-16057</guid>
		<description>Umm i have some ideas for a new multi player map for mw2  and i wanted to know if some one would look at them for me.</description>
		<content:encoded><![CDATA[<p>Umm i have some ideas for a new multi player map for mw2  and i wanted to know if some one would look at them for me.</p>
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	<item>
		<title>By: Harry Brignull</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-10147</link>
		<dc:creator>Harry Brignull</dc:creator>
		<pubDate>Sat, 30 Jan 2010 20:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-10147</guid>
		<description>Very good points. Camping has always been the bane of traditional First Person Shooters (like Quake 3 DM), and they&#039;ve massively reduced the problem through smart level design. 

Another problem they&#039;ve dealt with well in COD MW2 is avoiding the monotony of online gameplay. With older FPSes, you quickly learned your place in the game rankings, and you tended to stay there. If you weren&#039;t a great player, you&#039;d always be near the bottom. It was demotivating and a bit depressing.

The kill-streak reward system in COD MW2 avoids this, by giving novice players the ability to get into a positive feedback loop where suddenly they feel like they&#039;re &quot;on fire&quot; - after a few kills they are given radar (the UAV) where they can see enemy players, allowing them to rack up more kills, which in turn rewards them with things like sentry guns, air strikes, and helicopter gun ships, each of them giving the player progressively more and more kills.  Not only does it feel amazing, but it pushes them to the top of the ranking for that game. 

You&#039;ve also got the between-game reward system where the player gets power-ups that make gameplay even easier - laser sights, heartbeat sensors, faster aim, faster running speed... This creates another positive feedback loop which motivates the novice player. This tricks them into believing their skill levels are increasing much more rapidly than they really are, giving them the illusion of mastery before they have it. 

In all, it&#039;s a very clever manipulation of the player&#039;s psychology... Or at least, that&#039;s what I tell myself after I&#039;ve been playing it for 3 hours straight without a break!</description>
		<content:encoded><![CDATA[<p>Very good points. Camping has always been the bane of traditional First Person Shooters (like Quake 3 DM), and they&#8217;ve massively reduced the problem through smart level design. </p>
<p>Another problem they&#8217;ve dealt with well in COD MW2 is avoiding the monotony of online gameplay. With older FPSes, you quickly learned your place in the game rankings, and you tended to stay there. If you weren&#8217;t a great player, you&#8217;d always be near the bottom. It was demotivating and a bit depressing.</p>
<p>The kill-streak reward system in COD MW2 avoids this, by giving novice players the ability to get into a positive feedback loop where suddenly they feel like they&#8217;re &#8220;on fire&#8221; &#8211; after a few kills they are given radar (the UAV) where they can see enemy players, allowing them to rack up more kills, which in turn rewards them with things like sentry guns, air strikes, and helicopter gun ships, each of them giving the player progressively more and more kills.  Not only does it feel amazing, but it pushes them to the top of the ranking for that game. </p>
<p>You&#8217;ve also got the between-game reward system where the player gets power-ups that make gameplay even easier &#8211; laser sights, heartbeat sensors, faster aim, faster running speed&#8230; This creates another positive feedback loop which motivates the novice player. This tricks them into believing their skill levels are increasing much more rapidly than they really are, giving them the illusion of mastery before they have it. </p>
<p>In all, it&#8217;s a very clever manipulation of the player&#8217;s psychology&#8230; Or at least, that&#8217;s what I tell myself after I&#8217;ve been playing it for 3 hours straight without a break!</p>
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	<item>
		<title>By: Colm Brophy</title>
		<link>http://www.cennydd.co.uk/2010/map-design-in-modern-warfare-2/comment-page-1/#comment-10113</link>
		<dc:creator>Colm Brophy</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cennydd.co.uk/?p=1738#comment-10113</guid>
		<description>Elevation can be a double edged sword, as you can often stand out as a silhouette when you&#039;re in an elevated position. I&#039;ve always been a fan of the snipe from lower ground approach, as the first place I look for a sniper is up high.</description>
		<content:encoded><![CDATA[<p>Elevation can be a double edged sword, as you can often stand out as a silhouette when you&#8217;re in an elevated position. I&#8217;ve always been a fan of the snipe from lower ground approach, as the first place I look for a sniper is up high.</p>
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