Archive for the ‘Uncategorized’ Category
Happiness in numbers
Thursday, March 4th, 2010
Prompted by a mention in Stephen P Anderson’s recent article, I’ve been playing with Track Your Happiness. Part application, part experiment, it’s an idea I’ve always found fascinating. A scrobbler for emotion so that, by matching patterns, we can try to understand what drives us.

I’ve learned that Sundays fill me with dread, that sleep makes no difference to my mood and that my leisure activities don’t make me happy. Am I wasting my time on them, or is happiness not my motivation? Let’s take the example of games, marked Playing at the foot of the graph.
Games can be infuriating. I’m frequently shot by teenagers, eaten by ravenous Turing machine monsters or beaten courtesy of a defensive howler. So why play? Because games provide other rewards. They’re an outlet for stress, and provide the challenge of competition and a feeling of mastery. By focusing on their unimportant syntax, I can break from quotidian thoughts without idly wandering into boredom, and experience emotions that contrast my collaborative professional work.
So do games make me happy? Apparently not. But they’re important vitamin supplements, making up for the deficiencies in my mental diet.
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Making SXSW beautiful
Monday, February 22nd, 2010
Spring’s finally poking its head round the corner: I fly off for my first South By Southwest in less than three weeks and I’m hoping that winter will have finally given up by the time I return. From the outside, SXSW gives off a Glastonbury-like vibe: an enormous cauldron of distraction, where carefully-planned itineraries are discarded within hours. With so many sessions and the endless attractions that “geek spring break” bring, I never knew how people chose which sessions and parties to attend.
Fortunately, this year the SXSW team have introduced curated workshops, which bring together panels under a common theme, meaning when Jason Beaird asked me to present my talk Beauty In Web Design as part of his curated theme, I jumped at the chance.
Great web design is all around us, but can we go beyond ‘cool’, ‘usable’ & ‘fun’ to create something truly beautiful? This session examines our changing attitudes to beauty, art and meaning, and why the web is ideally suited to become a vehicle for true beauty in the Information Age.
To add to the pressure, I’m the first thing on: 2pm on Friday 12 March. Directly following me are the talented Samantha Warren, presenting Get Stoked on Web Typography, and Matthew Smith of Squaredeye with Simple Steps to Great Web Design.
So if you’re heading Austin-wards, grab your conference pass early and join us in the glamorously-named Ballroom E for an afternoon of beautiful thrills.
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!?
Wednesday, February 10th, 2010
It’s said there are more books about chess than all other games combined.
To non-players, a chess book is an arcane mystery of jumbled letters and references to openings with such exotic names as the Nimzo-Indian Defence, the Nescafé Frappé Attack, and the Sicilian Najdorf Poisoned Pawn Variation.
But notation is deceptively simple. Each move simply lists the moving piece and the co-ordinates of its destination. Be4 is a bishop move to a central square. Rxa8 tells us the rook is capturing whatever’s in the top-left corner.
So far, so functional. However, chess notation also provides means of passing judgment on the moves. Expert annotators earn their living by peppering games with punctational shorthand:
- ! – good move
- !! – excellent move
- ? – bad move
- ?? – terrible move
These symbols can be combined. ?! denotes a dubious, but not awful, move. !? is used to mark an novel idea that looks promising but may prove to be unsound.
It’s the !? moves that I’m most interested in.
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Eyetracking Web Usability – review
Wednesday, January 6th, 2010
Time to pick sides: Jakob Nielsen has written an eyetracking book. I can scarcely think of a more divisive pairing: mention either within earshot of a UX aficionado and you’re in for impassioned advocacy or scornful ridicule. Me? I’ll confess both subject and author have left me unconvinced in the past, but I approached Nielsen and co-author Kara Pernice’s new book with curiosity and as objective an outlook as I could muster.
Eyetracking Web Usability is the outcome of the largest eyetracking study ever undertaken: 1.5 million fixations from 300 participants. Nielsen and Pernice are clearly keen to stress the magnitude and legitimacy of their research. Their test script, posted in full, is well considered and comprehensive, covering a range of tasks representative of real web use.
After a brief recap of eye physiology and saccades, the book begins in earnest with a detailed breakdown of research methods. Findings then stretch across chapters discussing specific web elements in turn: navigation, forms, images and so on. At their best, these chapters reveal flashes of usefulness. A chart of eye fixations versus layout density shows minimal correlation, demonstrating that busy pages simply dilute attention from the most important information. The book also touches on the important role of information scent and microcopy, declaring insightfully that “a link is a promise”.
In typical Nielsen style the text is heavily punctuated by summary boxes. Sadly, it quickly becomes apparent that these make the point just as effectively as the full text. Eyetracking Web Usability is all fat, no meat. Wasted space includes a page on why a 7-point Likert scale is better than a 5-point one, and five pages on male users’ propensity to fixate on dog genitals. The writing, meanwhile, veers from redundant to simply cringeworthy: “Give that Wii a rest, and go prioritise your Web page layout design. You can do it!”
A chapter on adverts (whose raison d’être is of course to attract the eye) starts promisingly. An ad has a 36% chance of being seen by a user, a figure surprisingly unaffected by user task. However, it soon descends into known generalities: banner blindness and users’ dislike of irrelevant advertising. The chapter encapsulates Eyetracking Web Usability’s main shortcoming. Eyetracking demands specificity: carefully planned tasks on an individual site. Nielsen and Pernice’s 300-person test can only dilute potentially salient points into generalisations that even a novice designer will already know. The conclusions cover ground so well trodden as to be barren.
Despite the authors’ focus on rigour and transparency, serious concerns surround the research methods themselves. Heatmaps from the tests are dated from late 2005. With lab time accounting for five months, the study was therefore complete by summer 2006. Why then was this book not published until the brink of 2010? It is hard to avoid the impression that the results sat untouched for years and were subsequently rushed out in a lull of client work. Eyetracking Web Usability also misses a huge opportunity by focusing solely on informational websites. Web apps are discounted since eyetracking can’t handle dynamic elements, including Ajax and even dropdowns. The results are thus only valid for an increasingly small part of the UX designer’s 2010 workload.
Most worryingly of all, it seems that the tests were conducted in Internet Explorer 6. Browser choice does not appear to have been offered to users, and where browser chrome is shown (it is stripped in the vast majority of the heatmaps), it is unmistakeably IE6. If this is indeed the case, it nullifies many findings since the primary browser innovation of the 2000s – the tab – is unavailable. In IE6 a link is an entirely binary choice: go there, or stay here. Modern browsers allow an important new behaviour: Open In New Tab, creating tentative and plural navigation steps. It’s likely Nielsen’s participants relied far more on the Back button and their short-term memory than today’s users. Their search engine use is also likely to be different, since IE6 lacks an inbuilt search box in the UI.
Eyetracking Web Usability thus lacks the rigour required to be taken seriously as an empirical work; however, its adherence to factual reportage make it a chore to read. Even the most ardent enthusiast will skip over paragraphs that merely disclose participant actions in minute detail. It’s sixth form science at best; utterly literal, over-eager for the praise of the adjudicators. The effect is exacerbated by the disappointingly scant acknowledgment of others’ work. Few external insights or breakthroughs are admitted, although NN/g reports are of course suggested as ways for the reader to supplement his knowledge.
The book’s conclusion will come as no surprise to the reader. “Eyetracking fills in the details… Most companies should not bother conducting their own eyetracking studies.” It is hard to disagree. The book does nothing for the eyetracking industry except cement its status as an expensive diversion; the excessive cover price of £44 only reinforces this. If this is the accumulated wisdom of the largest eyetracking survey in history, we can safely consider the technology inconsequential.
Remember those design principles you learned ten years ago? Eyetracking shows they’re right. Carry on.
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Next to godliness
Sunday, January 3rd, 2010
In a 2010-inspired outburst of premature spring cleaning, I’ve been tidying. You’ll notice a fresh design and cleaner code for the blog. As with all personal projects it’s a work in progress – the typography in particular will evolve with the advent of certain font licensing applications.
In the physical domain, I’ve finally given the new iMac space to breathe, accompanied only by my printer and the artefacts of my emerging stationery fetish. I’m becoming more interested in how pictures can complement words, and I hope to spend as much of the year sketching as writing.
How long my workspace and mindset will stay this pristine is anyone’s guess, but for now it really does feel like a new year.
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Looking back, looking forward
Monday, December 21st, 2009
2009 has been kind.
Professionally it’s been unsurpassed, despite the recession. Clearleft have grown to double figures, moved into a studio with decent wallspace, produced some great work, run two successful conferences and were humbled to be voted Agency Of The Year in the .net awards.
As the office winds down, colleagues jet off overseas and lunches linger into the afternoon, thoughts turn to gifts and time off. Since I opt out of the commercial trappings of the season, I’ve chosen this year to make my annual donation to WWF and Reprieve, two fantastic clients I’ve worked with this year. I’ll be spending a unique Christmas on a military base. In lieu of ubiquitous WiFi, it’ll be an opportunity to spend time with family, read, write and get my breath back.
2010 will be a year of abundance – and the first casualty, sadly, will be my carbon footprint. I have three speaking gigs booked so far (South by Southwest, the IA Summit and UX London) and as a punter I’m hoping to grab a seat at Paris’s Content Strategy Forum, Berlin’s UXCampEurope and New York’s Design for Conversion. But of course 2010 is likely to be dominated by the book. Emails are a-flying and chapters are a-forming. More on that soon.
Thanks for sharing this year with me and here’s to the next one! Merry Christmas.
{PS. It’s also the done thing to list your favourite albums of the decade. In no order, I’ll throw out Michigan, Tarot Sport, Change, Turn On The Bright Lights and Leaves Turn Inside You.}
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May links
Wednesday, June 3rd, 2009
In the absence of sufficient time to finish my drafts, some interesting reading:
- The Dice-O-Matic — guy runs games server. Players complain of pseudo-random number generation. Guy builds gigantic dice rolling machine, capable of 1.3 million rolls a day.
- Burnout — new A List Apart article by Scott Boms. “Know thyself, but be gentle.”
- The Maturity Gap — thoughts on nurturing new UX talent.
- Please Say Something — wonderful animated short from the creator of Octocat.
- The ultimate ways to test your site — the official version of my previously-published article for .net. I didn’t choose the title.
- Caring For Your Introvert — a paean to the quiet underclass.
- Examining Game Pace: How Single-Player Levels Tick — fascinating analysis of pace and flow within game design.
I wouldn’t have got round to reading many of these if it weren’t for the marvellous Instapaper iPhone app, which I highly recommend. Having my to-read backlog to accompany my daily commute has been a godsend. More thoughts on the commute later.
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The h1 debate
Tuesday, February 3rd, 2009
Warning: There follows an arcane debate about HTML semantics, which will be extremely tedious to some.
Today has seen a minor revival of one the web’s perennial debates: whether the site header or page header is the most important. Its trivial intractability is perhaps only exceeded by the old UI chestnut of whether positive confirmation buttons should go on the left or right (think OK/Cancel versus Prev/Next). Frankly, it matters little, but I can’t sleep and I’m not one to miss out on a nuanced semantic debate.
Right now, you’re on my site Ineffable, reading a post The h1 debate. So which is the most important header on the page? Whichever is chosen should be marked up as an <h1> (the HTML for the topmost header) for reasons of search engine optimisation, clean code, and so on.
The case for the site header
A purist might say that semantically and logically the site’s name is the primary tier. This would mean the hierarchy for this paragraph is: Ineffable > The h1 debate > The case for the site header.
While perhaps correct from an ontological perspective (a site has many articles, with many sub-sections), this has the drawback that the <h1> is the same for every page on the site. This is bad for search engines and may make orientation more different for those using screen readers. I also have a more fundamental concern, namely that this imposes a model that matches the designer’s understanding, but not the user’s.
The case for the page title
Pedantry is often important when it comes to good markup, but here I believe pragmatism must win out. This pragmatism arises when looking at the problem from the user’s perspective.
A user arriving at the site may indeed want to orientate themselves by seeing the name of the site, but their main goal is to find relevant information. This is particularly the case if they’ve come via a search engine, wherein they entered text of interest to them and leapt straight into the article itself.
The most important thing to a user is therefore what the page is about. This topic is far more likely to be represented by its title than the site name, and it’s logical that this title should be marked up as the <h1>.
My chosen hierarchy for this section is therefore The h1 debate > The case for the page title, with Ineffable possibly coming in as an <h3>. Note that, while an <h3> may be a subsection of <h2>, this isn’t demanded by the spec; and I think this is the right solution for this particular site.
This said, the answer may be that design classic “it depends” – with contributory factors including the size of the site, its purpose, and user behaviour. Particularly for small sites where users frequently navigate from the homepage down, I could see a site name <h1> being appropriate, while large sites with lots of ‘deep link’ traffic would be better suited by a page title <h1>.
Footnote: Clearly my position ought to be backed up by my source code. However, as it happens, the markup of my current template gets it completely wrong. This will be fixed in the upcoming redesign.
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