Archive for the ‘user experience’ Category
Q&A: getting into user experience
Tuesday, October 13th, 2009
For the past few years I’ve given an annual talk at UCL to students of the HCI with Ergonomics M.Sc. It’s always a pleasure to share my questionable world view with impressionable minds, and I look forward to the sessions in much the same way as one secretly enjoys a visit from a drunken uncle.
In an effort to make this year’s session a little more interactive, I pulled out an old Knowledge Management set piece:
- Distribute post-its
- Ask everyone to write one question they wish they knew the answer to (preferably about the topic at hand).
- Stick the post-its on the walls. (It’s surprising how much people group them, despite your invitation to use any of the three free walls)
- Ask everyone to read each post-it.
- If they too want to find out the answer to a question, tell them to mark the post-it with a question mark. If they think they have an answer, mark it with a tick.
It’s not that surprising to find that a room of similarly qualified students share similar concerns. What’s more interesting is that many of them can also help to answer each other’s questions.
The purpose of this exercise is of course to show that networking and collaborating is valuable, and not just a case of awkward conversation and limp handshakes. However, having made this slightly facile point, I realised that most of the posted questions were damn smart and deserved to be shared more broadly. So here are a few that were particularly interesting, and some proposed answers from myself. I’ll throw a few more up later this week.
Please contribute in the comments if you have any opinions, particularly if they differ from my own.
Is the graphic design of a site more important than usability when initially attracting users to the site?
I say yes. Research shows users form an opinion on the credibility of a site within milliseconds of visiting it. To form a valid opinion on usability takes use, which may not happen if those impressions are negative. However, the line between the two is of course blurred, and a site can successfully convey usability through layout, visual design and information hierarchy. There are plenty of other factors that have an impact too: load times, content and proposition spring to mind.
How many hours do you work a week?
Define “work”. I’m paid for 37 hours, and most of that is spent on billable client work. But add in commuting, writing articles and conference talks, mentoring, and reading about my field and it would exceed 60. Yes, I’m aware that’s a little unhealthy. Good thing I enjoy it.
What’s the most useless skill you think we’ll learn from this course?
Probably rifling through academic papers to find an authoritative source that proves or disproves a detailed HCI argument. Truth is, not many people in industry will care. It’s more important to judge the the problem at hand and make the right design decisions based on context. HCI theory can give a strong advantage here, but you’ll need to state your case with something more real: usually how your client will make more money by following your advice.
How much do you get paid?
Not telling. But here are some approximate London figures: £25,000 is fair for a graduate-level position, rising to £35–40,000 with a couple of years of experience. Senior people should be looking at £60,000 and up (seven years and above, probably managerial responsibility). Freelance rates typically range between £275-£400/day.
What are the best design tools in HCI?
Thinking, conversation, sketching, software. In that order.
Can you be a good UX designer and a good programmer at the same time?
You can be good at both, yes. But who wants to be just good? Deep specialists tend to better than jacks-of-all-trades, and only extremely rare superheroes can be world class at both. I do, however, strongly recommend that all designers learn to code to a reasonable standard, and that all developers learn the fundamentals of design. Speaking each other’s language is the easiest way to ensure good designer-developer relationships, and one of the easiest ways to become substantially better at your job in a short time.
Do you need to draw well / be arty to be a user experience designer?
Some drawing talent helps, but sketching well is a skill that can be learned and that comes with practice. Its main value is when communicating with clients – a well-crafted sketch can simply convey more information than a poor one. However, it’s more important to develop a designer’s mindset. As Jason Santa Maria says, “sketchbooks are not about being a good artist, they’re about being a good thinker.”
To finish, two questions I don’t feel fully equipped to answer. How would you answer them?
- What’s the most interesting HCI related job out there?
- How do I get into the user’s head?
Posted in design, user experience | 5 Comments »
The behaviour you design for
Thursday, October 8th, 2009

I’m working on a site that’s grown from no deal to big deal. Earlier design oversights have created user coping strategies so ingrained that I mustn’t disrupt them with my new design work.
Another reminder that you get the behaviour you design for.
Photo: Tim Bradshaw
Posted in design, user experience | 2 Comments »
EuroIA 09 in review
Wednesday, September 30th, 2009
It’s important to accrue tactics to cope with the disruption of travelling. Quick currency conversions, self-conscious squints at unfamiliar coins, departure lounge distractions (ask Alain de Botton). In Scandinavia, I’ve learned to open clearly with “Hello” to announce myself as a foreigner, since the local salutation “Hej” is a homophone with informal English equivalents.
Copenhagen, site of EuroIA 2009, and Malmö, where my evening sofa awaited, share more than greetings, efficiency and cost of living. They are joined by the 7.8km Öresund Bridge, a zoetrope giving glimpses of distant wind turbines in the water.
This sense of mutual destiny – two nations connected by a single structure – feels entirely European. EuroIA was similarly interwoven with shared experiences of linguistically awkward networking and untold cultural unity. The sessions ranged from poor to intriguing (I’m still no fan of the blind review process) but there was something of a BarCamp atmosphere of willing each other to succeed. EuroIA is a gathering of the underdogs, feisty and proud, and it doesn’t have to be the way they write it in the States.
I particularly enjoyed Joe Lamantia‘s peek into the architecture of fun, Sylvie Daumal‘s struggle for acceptance in a hostile environment, and Andrea Resmini‘s intricate analysis of how IA can bridge the real and digital worlds. Perhaps it was a shame that these sessions were book-ended by an American keynote and closer. Their sessions were undoubtedly interesting, but I hope to see a European presence in these elevated slots next year.
My talk The Future Of Wayfinding seemed to be well received. Since I’m repeating it shortly I’m not yet posting the slides, but here is a list of credits and source material for anyone interested. The topic fitted well with the conference theme of Beyond Structure. Topics such as the Semantic Web, ubiquitous computing and what I can only clumsily label ‘unhierarchy’ were prevalent, and I fully expect them to be reflected in next spring’s US circuit.
Next year we visit Paris, capital of a country almost entirely oblivious to user experience work. It seems we Europeans really do pull together in the face of a challenge.
Posted in conferences, user experience | 2 Comments »
Wayfinding through technology
Tuesday, September 15th, 2009
I’ve written a new article for Johnny Holland magazine, and it’s out now. It’s a short essay on the topic of my upcoming EuroIA talk, looking at how technology can improve our geographical models and help us get around.

The timing’s pertinent, given the recent public and professional surge in interest in augmented reality. However, it’s a double-edged sword. Hopefully the article will be of interest to a few people, but I do fear that we’re already slipping into a trough of disillusionment with AR. As with any early-stage technology, the infatuation isn’t really being backed up by practice – the applications are patchy or unreleased right now. I don’t wish to fan the flames of hype, so in a way, I would have preferred to write an article when the practical applications have matured slightly.
Nevertheless, I hope you enjoy it. It’s the first of a few writing projects I have up my sleeve for the next few months.
Posted in articles, user experience | No Comments »
Lessons from UXCampLondon
Tuesday, August 25th, 2009
Since Saturday’s UXCampLondon I’ve been thinking about what I took from the experience.
One
The devil is in the details. With such a discerning audience, we had to offer something well run and as seamless as possible. We succeeded, thanks to accurate estimation of various factors including no shows, time between sessions, budgets, and the apparently inevitable delay caused by a GPS-less taxi driver. This attention to detail was entirely down to the commitment of our wonderful volunteers, upon whom I relied to orchestrate the minutiae. Delegation was my preferred tactic, as noted by Johanna in her closing notes.

Two
You can’t live blog a conference you’re running.

Three
There’s something about user experience designers. We took an early decision that UXCampLondon would be a one-dayer since the field is generally slightly older, more interested in spending a Sunday with their family than slumming it on an office floor. This upset a few purists (“It’s not a BarCamp if you don’t stay over!”) but was indisputably the right choice.
Many people commented that UXCampLondon had a unique atmosphere: enthusiastic, yet mature and urbane compared with the (admittedly enjoyable) rough bluster of most BarCamps. It further convinced me that user experience folk are my people: highly likeable but intelligent and well balanced; opinionated yet open to alternative views.

Four
Free alcohol cures all ills.

Five
The best lessons are often hidden. In some ways, I didn’t get that much from UXCampLondon because my mind was always elsewhere and I attended few sessions. But that overlooks the other benefits I took from the day. In particularly, I got further proof of the growing strength of our community (look at the quality of some of these sessions!), and further experience in handling difficult situations (we had plenty).
A couple of people have asked if I’m planning a sequel. It’s possible, but not for a while. I’m taking some time off, and I’m sure there are many other people well suited to running UXCampLondon2.
Thanks to our volunteers, our supporters and of course all the attendees for making UXCampLondon a success.
Photos: Rob Enslin and Adam Charnock.
Posted in conferences, personal, user experience | 2 Comments »
Please start from the beginning
Monday, August 17th, 2009
Busy with final UXCampLondon preparations, so light on time to blog. However, I did manage to find 30 min to be interviewed by Ryan Taylor for his “Please start from the beginning” series:
Please start from the beginning… with Cennydd Bowles from Ryan Taylor on Vimeo.
Posted in personal, user experience | No Comments »
The angst of the user experience designer
Wednesday, July 8th, 2009

My work is used by millions.
When the thought first struck the numbers were lower, but I was stunned. I quickly surmised the only way I could retain objectivity and impartiality was to bury this thought, but it wouldn’t leave me alone. I’m hoping that I can now make sense of it by voicing it.
Of course the scale of the web excites me; I’m delighted and humbled that my work can communicate with so many people. Very few roles have such scale. Architecture, perhaps. Journalism. Politics too, although I’m hardly comfortable with that comparison.
While I admit that it’s something of an egocentric thrill, I’m no household name and nor do I wish to be. Web design is far less important than, say, teaching or healthcare. What matters more to me is that I do great work, and having a large canvas provides me with fascinating ways to achieve this.
However, while the web makes it easier for one person to reach millions, it doesn’t make the relationship easier to comprehend. My excitement is tempered by vertiginous apprehension. From these millions, there will be thousands who love my work. There will also be thousands who hate it: people who relied on the old site, who appreciated a section I removed, whose needs I’ve overlooked in the hurry to get the job done.
With such scale, these users are anonymous to me, just as I am to them. While I work hard to understand them and design to support their needs, there’s no way I can know I’ve improved things for an individual user. I hope I’ve done right by them.
The angst of the user experience designer.
Posted in creativity, personal, user experience, web | No Comments »
UXCampLondon – ticket details
Tuesday, July 7th, 2009
Well, it’s all falling into place. We’re putting UXCampLondon tickets on general release on Wed 15 July at 11am. To read more about the event, see my earlier post.
The inevitable questions
Q: How are you allocating the tickets?
A: First come, first served.
Q: What if I can’t make that time?
A: Ask a friend to grab a ticket for you. It’s 1 ticket per person though, so we recommend you ask someone who’s not planning on coming. They’re more likely to put your interests first ;)
Q: Are these the only tickets available?
A: No, but it’s the biggest swathe. A handful of tickets have already been allocated (sponsors, organisers, and London IA members got first stab), but this general release accounts for the majority of tickets available. We’ll hold a few back for a final release too. That’ll probably be a lottery. More on that later.
Q: I don’t think these arrangements are fair!
A: Erm, that’s not really a question. But anyway. No method’s perfect, and we have day jobs to do too. If you want to be involved in UX community events, please consider setting one up or helping with others. We’d be glad to advise.
Q: Should I grab a ticket in case I can make it?
A: Please be altruistic and let others have your ticket if you’re not sure you can make it. Non-attendance is a real problem for BarCamps and we really want to minimise it. We promise the UX gods will smile on you for your kind gesture.
Hope to see you there!
Posted in user experience | No Comments »