The future of wayfinding – credits
Source material & further reading
- The Wayfinding Handbook – Gibson D (Princeton Architectural Press, 2009)
- Ambient Findability – Morville P (O’Reilly 2005)
- Everyware – Greenfield A (New Riders 2006)
- Designing Interfaces – Tidwell J (O’Reilly 2006)
- From Physical to Digital Environments (and Back): Seven Laws of Findability – Resmini A, Rosati L (EuroIA Summit 2007)
- Refinement of Reynolds’ flocking rules in a distributed behavioural model to better reflect the Semi-adversarial interaction between sheep and sheepdogs – Downe N, BSc Computer Information Systems, Bath University 2005
- IA and Wayfinding Panel: Mark Bernstein, Susan Campbell and Andrew Dillon, IA Summit 2003
- Exporting the past into the future, or, “The Possibility Jelly lives on the hypersurface of the present
- Legible London project
- Loopt
- AIGA/DOT symbol signs
- Guiding the player’s eye
- Examining game pace: how single-player levels tick
- Walk This Way
- Turn Back. Exit Village. Truck Shortcut Hitting Barrier
- Creating a more legible city
- Wayfinding strategies and behaviours in large virtual worlds
- Late 21st century valet parking
- Jock Kinneir & Margaret Calvert – Designing Modern Britain
- More sensors coming to the iPhone…
- Preparing us for AR
- Nearest Tube iPhone app
- GPS on Wikipedia
- Two AR technologies that are about to change the world
- Left 4 Dead and Half Life 2 by Valve Software
- A La Carte maps
- CityID
- Roomba, economics and long-exposure photography
- Pattie Maes and Pranav Mistry demo SixthSense
- Delete! – Delettering the Public Space
Photographs and videos
All photos can be found in my Flickr favourites stream. They are used under Creative Commons non-commercial licence, except the following, used with permission or under fair use provisions:
- Starlings flocking over West Pier, Brighton © Clive Andrews
- Polystyrene number landmarks © Autobahn
- Map/territory © Timo Arnall
- Flickr boundaries © Tom Taylor
- Roomba trails © signaltheorist.com